My thesis analysed one such
film production: The finnish Sci-Fi comedy Iron Sky. It has been pioneering in
its application of both crowdfunding and crowdsourcing, but has the success
come at a cost? Which problems arise when collaborating with fans, and does the
collaboration yield any conflicts of interest between professionals and
amateurs?
To provide the basis for an analysis of the processes
involved, a number of theories and methods has been applied: Netnography, gift
economy, Levys theories about Collective Intelligence, Experience Economy and,
as to provide some empirical data, interviews with people closely involved with
the Iron Sky project.


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